Welcome to
IMAGINATION VENT
We don't just imagine grand ideas, but we intimately design experiences that touch all of the physical and emotional senses.
All while fostering a creative environment that inspires a leader in all of the team members.
Welcome to
IMAGINATION VENT
We don't just imagine grand ideas, but we intimately design experiences that touch all of the physical and emotional senses.
All while fostering a creative environment that inspires a leader in all of the team members.
Welcome to
IMAGINATION VENT
We don't just imagine grand ideas, but we intimately design experiences that touch all of the physical and emotional senses.
All while fostering a creative environment that inspires a leader in all of the team members.

Development

Video game development is the process of creating a video game, and that's what we do! The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.

Publishing

We publish the video games that we develop. As with book publishers or publishers of DVD movies, we are responsible for our product's manufacturing and marketing, including market research and all aspects of advertising.

Consulting

A consultant is someone who provides expert advice professionally. Specifically, a game consultant's job is to provide insights and recommendations that help game companies improve their products' chances for success.

More about us

Imagination Vent was founded in June 2013 by a group of fighting game enthusiasts.
Our team is a player focused studio based in San Diego, California.
We are currently looking for a Netcode Game Programmer! Check out the details below.
The team is passionately working on our first game title, Indie Assault. The company uses our team’s creativity and kinetic energy to propel us onward with delivering a title that engages the user within every match. The game is composed of an all indie licensed roster, and the distinctive fighting styles provide plenty of variety for both competitive and casual players.

Indie Assault

eSport Platform Fighter

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Indie Assault Progress

Bash your friends to oblivion in Indie Assault, coming soon to the PlayStation 4!

Versus Mode0%
Training Mode0%
Arcade Mode0%
Starter Edition0%

See Indie Assault in action!

Visit the Indie Assault website

Coming soon!

History

From its foundings to the present day, this is the story of Imagination Vent.

The Team

Meet the visionaries behind Imagination Vent.

Listen to the latest Imagination PODCAST!

Partners

Companies we work with.

  • "Currently an unused section #1"

    Jared Gingerich, CEO

    Jared Gingerich, CEO

  • "Currently an unused section #2"

    Johnny Ray, Creative Director & Moveset Designer

    Jonathon Ray, Creative Director & Moveset Designer

  • "Currently an unused section #3"

    Shahbaaz Shah, Animation Director & Lead 3D Animator

    Shahbaaz Shah, Animation Direction Consultant

Needed: Netcode Game Programmer

How would you like to work on the opportunity of a lifetime creating a game that merges elements of Rocket League with Super Smash Bros? If that gets your heart pumping, and you can envision yourself working moment to moment with the team and the community to shape & define an ESport platform fighter. Through use of Unity 5 and C# then we invite you to continue reading and apply!
  • Directly responsible for the netcode programming displayed in Indie Assault during online matches
  • Work with our team Leads providing work solutions and strategies for the issues related to online programming, attend Skype team meetings, and deliver assets via Filesystems
  • Creating custom script files for implementation in Unity Console and working on tailoring the fighting game to be have lobbies, online match making, and being able to take your customized fighter online
  • Ability to code and implement graphics, animations, and other assets into the working game engine
  • Deploying a breath of programming prowess ranging from graphics programming to Lobby creation structure
  • Supporting the needs of our team when it comes to coding issue feedback
  • Working with the PlayStation 4 DevKit & UNET (connecting to Ubique servers)
  • 2+ years of experience with fighting game engines or Unity 3D scripting
  • Experience working on fighting games or preferably with a previous project that showed a high level of detail for the programming side that you created
  • Experience working with creative teams and or high end school projects
  • An elaborate understanding of fighting animation design + timing and the ability to meet deadlines in a timely manner
  • Experience with, and understanding of, the following technologies: Unity 3D + monodevelop, AutoDesk Maya, and Adobe Photoshop
  • Specific willingness to work around others schedules to ensure quality and provide input on all designs for the Unity Guiding Light Programmer
  • Comfortable working in a deadline driven environment
  • Explicit knowledge of fighting game mechanics and positive team attitude
  • Familiarity with platform fighting game requirements and attention to detail with creating an elaborate online matchmaking system
Our studio is a mixture of Adventure Time meets Rick and Morty
  • Competitive pay-rate
  • Gamified Benefits
  • Fun work atmosphere
  • Monthly in office game tournaments
  • Convenient access to local shops and restaurants
  • Expansive desk & work station
  • Flexible time off the project
  • Weekly team meetings and work in a high-paced dynamic work environment

Yes! If you have a: personality, love fighting video games, and are not easily offended. The team is a rough wild, and often times can be seen having a Nerf fight in between build pushes to the server.

No! If you are: anti-social, would rather code figures into a document, and don't like fun or relaxed work atmosphere.

So if you are a Netcode programmer with an adamant appreciation of fighting games, please apply today.

We're looking forward to receiving your resume through our website/ this site and going over the position with you.

Email us at: imaginationvent@gmail.com

Skills Required

Could be converted to show requirements for open positions like the one above

C#0%
Knowledge of Fighting Game Mechanics0%
UNET Proficiency0%
Self Starter0%

Blog

  • One for all and all for one
    One for all and all for one

    Welp, we unfortunately don't have any hilarious Poke'mon Office issues to report on yet... We'll keep you posted though!!!

    In the meantime, we have an up-coming video document of our hilarious TowerFall Ascension tournament that played out last night in the office. As well, our talented Art Director Hunter Williams has made some slight & stylish updates to the product's new face lift which you can obviously enjoy & share below:D

    15 comments
    July 14, 2016
  • Muskehounds are always ready
    Muskehounds are always ready

    Knight Rider, a shadowy flight into the dangerous world of a man who does not exist. In search of Earth, flying in to the night.

    9 comments
    5 april 2014
  • When the going gets tough
    When the going gets tough

    I never spend much time in school but I taught ladies plenty. It's true I hire my body out for pay. There's a voice that keeps on calling me.

    34 comments
    28 march 2014

Connect

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Contact

Get in touch with us

4905 Morena Blvd
San Diego, CA
imaginationvent@gmail.com